Set this cvar to 1, if you're experiencing visual glitches with VBO world renderer and dynamic lights.Engine: Possible RoDir glitches with mods and case-insensitivity.Engine: Disabled PIC by default for x86 to reduce overhead.Engine: fix crash in touch code after changing game.Engine: fix possible UB with wrong touch_linear_look values.Engine: game.cfg now renamed to gamesettings.cfg to not confuse old half-life libraries.MainUI C++: fixed ConnectionWarning dialog, was broken in 0.19.1 release.MainUI C++: fixed incorrectly showed 9999 ms ping when server responds in next frame after quering.MainUI C++: maps.lst is regenerated when new map is downloaded.MainUI C++: fix final credits rendering.MainUI C++: fix font fallback, now will not crash with missing font and load bitmap font.Android: tutorial code rewritten, APK is slightly lighter again.Android: resolution changing improvements.Android: fix possible hangs and crashes in retrieving external files path.Android: Due to possible copyright issues, game is now inverted by Y axis.Added world VBO renderer: faster BSP rendering.Added RoDir feature: possibility to use game data from read-only storage.Added FileSystem API: internal filesystem is now exposed to custom DLLs.Used in filesystem_stdio_xash experimental project.Added simple software screen strobing for monitors with high update frequency(thanks to Added software gamepad deadzones control.Added macro XASH_INTERNAL_GAMELIBS for platforms that does not store game libraries in game resources.Added touch emulation for client-only touch menus.Added PulseAudio property, so engine now properly named in volume control software.Added TGA icon loading for SDL2 version.Added game connecting and HTTP downloading progress window.Added ui_renderworld cvar to render world in game menus.Engine now use mainui_cpp for game menus by default.
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